CAPTAIN SONAR - FAQ 🏴󠁧󠁢󠁥󠁮󠁧󠁿

Captain
  • Chooses and announces all movements and actions.
  • Communicates closely with the First Mate and Engineer.
  • Must wait until both say “OK”, "Check", or "Continue” before issuing the next order.
Examples:

"North", "South", "East", "West", "Surface in sector C", "Fire torpedo at B6", "Lay mine", "Detonate mine at E5", "Activate Drone – are you in sector B?", "Activate Sonar", "Silent running".

Special rules for Real-Time Battle:

During a "Surface maneuver", draw a circle around one submarine compartment on the Engineer’s map and write initials inside the circle.

First Mate
  • Charges systems by crossing off one box each time there is movement.
  • Announces when a system is ready.
Examples:

"Charging torpedo, mine, silent running, drone, sonar"
"Torpedo, mine, silent running, drone, sonar ready"

Special rules for Real-Time Battle:
  • Must say "CHECK" each time the Captain gives a command.
  • During a "Surface maneuver", draw a circle around one compartment on the Engineer’s map and write initials inside.
Engineer
  • Marks faults/damage with each movement.
  • May request "Surface" if the submarine can no longer move legally.
  • Must give the Captain the green light to continue.
  • Circuit damage resets when the entire circuit is filled.
  • Other damage resets only by surfacing.
  • When all radiation boxes are filled, the submarine takes one damage.
Examples:

"You may continue", "System failure – we must surface".

Radio Operator
  • Listens to the opposing Captain and follows movements.
  • Draws the route and attempts to track them.
  • Moves the transparent tracking sheet to locate the enemy submarine.
Examples:

"They went North, South, East, West"
"I think they are in sector D"
"They used Silent running"

Weapons & Systems
Fire Torpedo
  • Requires charged system and no faults.
  • Range up to 4 spaces (no diagonal).
  • Direct hit = 2 damage, indirect hit = 1 damage.
Lay & Detonate Mine
  • Mine laid directly right or left of submarine.
  • Direct hit = 2 damage, indirect (1 space away) = 1 damage.
  • Your own submarine can take damage within 2 spaces.
Drone

Launch into one of 9 sectors. Opponent answers "Yes" or "No".

Sonar

Opponent provides one true and one false piece of information.

Silent Running

Move up to 4 spaces without changing direction. Route drawn but not announced.

Surface Maneuver

Declare sector, remain stationary for 3 rounds (turn-based), clear all faults/damage and erase route.

General Rules
  • You may not cross your own route.
  • All communication must be spoken clearly and loudly.
  • First team to inflict 4 damage wins.
  • Supports up to 8 players (4 per team).
  • Real-time or turn-based mode available.
  • Game begins with hidden starting position. Captain shouts “Dive”.