CAPTAIN SONAR - FAQ 🏴
Captain
- Chooses and announces all movements and actions.
- Communicates closely with the First Mate and Engineer.
- Must wait until both say “OK”, "Check", or "Continue” before issuing the next order.
"North", "South", "East", "West", "Surface in sector C", "Fire torpedo at B6", "Lay mine", "Detonate mine at E5", "Activate Drone – are you in sector B?", "Activate Sonar", "Silent running".
Special rules for Real-Time Battle:During a "Surface maneuver", draw a circle around one submarine compartment on the Engineer’s map and write initials inside the circle.
First Mate
- Charges systems by crossing off one box each time there is movement.
- Announces when a system is ready.
"Charging torpedo, mine, silent running, drone, sonar"
"Torpedo, mine, silent running, drone, sonar ready"
- Must say "CHECK" each time the Captain gives a command.
- During a "Surface maneuver", draw a circle around one compartment on the Engineer’s map and write initials inside.
Engineer
- Marks faults/damage with each movement.
- May request "Surface" if the submarine can no longer move legally.
- Must give the Captain the green light to continue.
- Circuit damage resets when the entire circuit is filled.
- Other damage resets only by surfacing.
- When all radiation boxes are filled, the submarine takes one damage.
"You may continue", "System failure – we must surface".
Radio Operator
- Listens to the opposing Captain and follows movements.
- Draws the route and attempts to track them.
- Moves the transparent tracking sheet to locate the enemy submarine.
"They went North, South, East, West"
"I think they are in sector D"
"They used Silent running"
Weapons & Systems
- Requires charged system and no faults.
- Range up to 4 spaces (no diagonal).
- Direct hit = 2 damage, indirect hit = 1 damage.
- Mine laid directly right or left of submarine.
- Direct hit = 2 damage, indirect (1 space away) = 1 damage.
- Your own submarine can take damage within 2 spaces.
Launch into one of 9 sectors. Opponent answers "Yes" or "No".
SonarOpponent provides one true and one false piece of information.
Silent RunningMove up to 4 spaces without changing direction. Route drawn but not announced.
Surface ManeuverDeclare sector, remain stationary for 3 rounds (turn-based), clear all faults/damage and erase route.
General Rules
- You may not cross your own route.
- All communication must be spoken clearly and loudly.
- First team to inflict 4 damage wins.
- Supports up to 8 players (4 per team).
- Real-time or turn-based mode available.
- Game begins with hidden starting position. Captain shouts “Dive”.